Rome Total War Julii

The Julia/Julii is a sub-faction in Total War: Rome II. The House of Julia is part of three Roman Cultural playable factions in the Grand Campaign, along with the Cornelia and the Junia. Like other factions in the game, the player starts in 272 BC. At the start of the game, the Julia has control of Roma, Neapolis, Cosentia, and Brundisium. Mar 27, 2012 Welcome to the Rome: Total War wiki guide. Let me set the scene: You're in your most comfortable chair, sitting in front of your PC, with the lights low, the significant other out of town, and the.

  1. Rome Total War Julii
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almightyjimbobJun 4, 2010, 11:11 am
please excuse spelling errors...coffee gives me jittery hands lol. I recommend reading Warfare in the Ancient world by Brian Todd Carey, and a book which I think is called 'Warfare in the classical world', with hoplite's face on the front. Alas, I have lost the second one, so can't be more specific :(
almightyjimbobJun 4, 2010, 11:08 am
just wanna throw in my penny's worth...
The Phalanx, in order to be successful, really had to be use as part of a combined arms force. By itself, it could pulverise most things in front of it, but was (obviously, and as has been said before) vulnerable to the flanks and rear. A group of phalanxes acquired considerable greater flexibility, as the could adopt a number of formations such as wedges, refused flanks, boxes etc, and when the phalangites were well drilled, such as under alexander, the formation of the phalanx itself (the Syntagma) was flexible. This said, it required cavalry to be truly effective - the point of the phalanx wa to act as an 'anvil2 for the cavalry's 'hammer', which is ALWAYS how Alexander used them (in fact, he used pretty much the same tactic in every battle...screen the left with lights, central phalanx, heavy charge on the right). Once you get into the successor states, cavalry declined in importance, and they tended to rely on phalanxes by themselves, pluse elephants, massively reducing the capabilities of the army, as the phalanx, while formidable, needs support.
The roman maniple, however, was superlatively flexible and versatile, and could comfortable operate against mostly any enemy it came across virtually unsupported, giving it a monstrously wide range of capabilities. If this weren't enough, the roman weapons fit was perfect for cracking open the phalanx. The pilae would be used to disrupt the front of the phalanx, thus allowing the legionary to get in close with his gladius, protected by his tower shield. Thereafter, the phalangite was at a sever disadvantage, since, while skilled with his Sarissa, he was much less capable, and less well armoureed, to come close up with his Xiphos. As such, while a formed phalanx presented a formidable obstacle for anyone, once broken open by the pilae, they were virtually dead men. Had cavalry been invvoled, things would have turned out differently, as that would have enable the greeks, macedonians and successor states to counter the legion by using the phalanx for its original purpose, rather than the primary striking arm of the army.
As an aside, the hellenic way of waging war also put them at a disadvantage against the romans - if a small skirmish was experienced, then burial ceremonies often took place a s a sort of 'pep talk', with the bodies open to see. However, when Pyrrhus did this at Cynoscephelae, the phalangites, used to neat puncture wounds from the Xyston and Sarissa, were horrified by the brutal hacking apart of the bodies by the gladius, both in combat, and when the legionaries performed their usual drill of stabbing the corpses of the enemy as they passed over them, makings sure they were dead. As such, the phalanxes went into the battle rather unhappy...
THEREFORE.....Combined arms phalanx system superior to Maniple Legion, Maniple legion massively superior to phalanx. Caesar vs alexander...now that would be interesting....
so, penny worth added, I think :D
ciaofrancoDec 16, 2009, 08:08 pm
For more information about the Phalanx versus infantry debate I would recommend that you read The Art of War by Machiavelli it discusses in great depth and detail benefits of Pike Men (phalanx) and Shield bearers (cohorts) and argues the point that the most effective armies are composed of a combination of the two as GRUPI has suggested.
tau434Nov 7, 2009, 06:57 am
One of the things that puzzles me every time on these unit guides is the person complaining how bad and useless the Greek generals are and how you should never play them. I have a different theory on this.
The truth: Unless it's a one on one battle, it doesn't matter how good or bad your general is statistics wise. It's how you use him that matters. If you're having a one on one fight with the opposing general, then something is wrong with your strategy. Your general should NEVER fight another general head on and alone, no matter how good he is. For example, while the Macedonian General is quite bad, if you combine him with Macedonian Cavalry, you produce an effective fighting force that is both highly motivated and deadly. However, you may argue that the Greeks have a low statistics general, but no heavy cavalry. For this, you should give your General a unit of Greek cavalry, but only use him to chase down routers and flank the enemy. While most generals are meant to be heavy cavalry, one must learn that each faction's fighting style is different. Back to the Greek example, the player must rely on their hopilites, not their cavarly, to carry the day
On the other hand, the Roman General is one of the best in the game, but even he should have some Legionary or Praetorian cavalry surrounding him.
This is especially true in the campaign mode, as you tend to get a lot of generals units.
In conclusion, I would caution against avoiding a faction because it's general has bad attack or defense. In the end, it's an even match, provided that you use him correctly.
Again, that's just my personal theory.
katraanMay 22, 2009, 06:13 pm
Fleur de Lis, perhaps to you (maybe the game influenced you), the phalanx formation was stronger than the maniple formation (checkerboard formation), but history has said something different. The checkerboard formation was clearly superior. The legionaries found that they COULD get through the wall of spears made by the phalanx, even if it was a frontal attack. However, they had to fight in a loose formation, moving in small cell groups in order to infiltrate and to kill the phalanx spearmen. The phalanx spearmen were only armed with a small dagger and shield (some probably didn't even carry the shield; the spears weighed a lot). No, the phalanx formation was still vulnerable from ranged attacks, contrary to what you might think. In reality, the phalanx spearmen were concentrating on pushing forward, and couldn't always raise their shields to block the arrows.
Another reason why the maniple formation was superior was its flexibility. It took a long time (at least four hours) in order for a group of phalanx spearmen to form up. Once the order was given for the spearmen to attack, it couldn't be taken back (contrary to the game). They could only go forward. The legionaries on the other hand, had an easier time giving out orders and could change tactics readily due to their flexible formation. The phalanx formation also suffered from uneven ground (not shown in game), which could break up (not easily, though the Romans did learn to exploit the weakness should the event present itself) the formation.
Phalanx formation:
Pros: Power
Cons: Vulnerable to flanking maneuvers
Vulnerable against armies knowing to set their troops in loose formation
Vulnerable to uneven ground
Vulnerable to ranged attacks
Took a longer time to set up (than the checkerboard formation)
Could only go forward
Checkerboard formation (or Roman Legion):
Pros: Flexibility
Cons: Depends on the skill of the commander
GRUPI: I would suggest you get your facts right.
The Romans ABANDONED the 'maniple formation' at the Battle of Cannae, making each of their maniples deeper and closer, giving the great majority of the legionaries no room to fight. They WERE a numerically superior force AT the Battle of Cannae. They outnumbered Hannibal's forces 2:1, but Hannibal tricked Varro into falling prey into his seemingly convex formation (making it look easy to penetrate) and turning it into a concave formation once he got the Romans where he wanted them to be (nearly surrounding the Roman forces). Then his returning cavalry, after routing the Roman cavalry (who were lead a distance away on purpose away from the Roman infantry), would come back and mend the opening of the 'U, (shape of the concave formation surrounding the Roman forces)' allowing Hannibal to completely surround the Romans.
Do your research. I hope this has helped.
Fleur de LisFeb 16, 2009, 07:41 pm
Phalanx vs. Maniple Formations
I believe that both formations are as good as each other.
Maniple:
Using manipular tactics is in many ways a good idea (especially seen as the Romans are the main faction in the game). Maniples are strong, hardy formations but it should be known that THEY ONLY SUCCEED BECAUSE OF THE ROMANS' ELITE TRAINING. If these tactics were used by barbarians for example they would fail, as barbarians are hard to control and have a tendency to charge and break lines. Maniples are all-round strong, against most infantry types they are very powerful and due to their large shields and Testudo formation they are practically invulnerable to ranged attacks. However, like the vast majority of infantry are vulnerable to cavalry. Your best bet is to get them to hold fast and hopefully strength in numbers will hold back the cavalry, at least until your other units can intervene.
Phalanx:
Phalanx Hoplites/Pikemen are excellent infantry. Their shields can defend them against ranged attacks and against infantry they kick ass (contrary to popular belief), due to the length of their spears, which mean there is no way a frontal infantry attack can even get near to the soldiers. This means YES, THEY DO BEAT MANIPLES IN CLOSE COMBAT. And of course they completely destroy cavalry unless they are flanked. It is best to keep them in long lines with cavalry round the back and sides to keep off flanking attacks. So long as you have a variety of other units phalanxes are safe. Also phalanxes are perfect in street situations, for there is pretty much no way of outflanking them.
AND FINALLY:
Against maniple legionaries yes, phalanxes win, but only if there is a frontal attack between only phalanxes and maniples. REMEMBER, legionaries are very tough and versatile, so in a battle situation with other units on both sides I sould say, both types of infantry are just as good. It's true Rome used strength in numbers, but the true reason they finished the reign of Hoplites was because they had superior tactics, equipment, and training, and after all the days of Greece were over. Alexander was dead, the last vestiges of his empire swept away with rebellion and political unrest. Rome was new, enterprising and powerful, and it was a combination of these factors, NOT LEGIONARIES, that helped Rome to destroy Greece.
hotshark4Feb 3, 2009, 07:34 pm
hi guys carn't find how to play or can you not play
airborne292Dec 22, 2008, 07:33 pm
Good history, Hadrada!!
I have to note the best infantry in this game is not Urban Cohorts, it's an army of Spartan Hoplites, Cretean Archers, and Greek Cavalry. Even Roman troops can't break the Spartan lines, even with a cavalry charge to boot. However, I found that if flanked, the Spartan line bravely dissolves (never routs) and it's over. But isn't that true of Urban Cohorts?
HardradaNov 25, 2008, 03:03 am
GRUPI's ignorance is downright shocking. You really ought to do a little research before you spread misinformation about history.
The Roman Republic DID NOT abandon manipular warfare in favor of the phalanx formation. The exact opposite happened. Manipular formations ARE NOT inflexible when compared with a phalanx; in fact, the opposite is true.
The pinnacle of phalanx warfare came during the reign of Alexander the Great (336-323 BC), when the Macedonian pikemen destroyed the Persian empire and dominated Anatolia and central Asia.
This INFLEXIBLE phalanx formation soon fell out of favor because it required a wide-open, clear battlefield and was vulnerable to ambush and flanking attacks in other terrain.
The Roman maniple (maniple = latin for 'handful') allowed for much more complex maneuver on the battlefield because men didn't have to stand shoulder-to-shoulder with pikes locked in order to attack. The early Romans fought in phalanx from about 800 BC to 300 BC, but conflicts with the Samnites on the uneven terrain of central Italy during the 3rd century BC caused them to abandon the inflexibility of the phalanx in favor of manipular war.
This notion that a phalanx is more flexible than a manipular formation is beyond ridiculous; ask Philip V of Macedon, whose hoplites fought in phalanx at the Battle of Cynoscephelae (197 BC) and were UTTERLY DESTROYED by the superior Roman manipular army. The phalanx was abandoned in the Western world after its shortcomings were exposed at Cynoscephelae, and hoplite warfare was tossed into the dustbin of history.
Moral of the story; when posting about history on an internet forum, MAKE SURE YOU ACTUALLY KNOW THE FACTS before misleading people.
jesse.mccoll.00Aug 1, 2008, 09:30 am
how do you train military
PhoenixwiMay 11, 2008, 04:25 pm
GRUPI, for your information the Romans kept their manipular tactices right up to the reforms of Dioclotian. They were so good, they even implemented them at century level (Cycle the firstrow back for a rest every 10 mins, and they'd get 40 mins rest if there were 4 lines). The changes in equipment just made it less distingushed (There were legionaries called triarii, hastati etc, but that was a measure of how long they'd been there, they all had the same equipment) but the units still cycled.
In game this tactic is very useful. I try to replace the hastati with principes, and have two rows of princepes instead, so I fight, then charge my second row of princepes in and bring the first row back. I usually win then by flanking or whatever, but I can keep cycling for ever while the enemy tire out.
BTW, In 80 legionaries beat 120 phalanx pikemen, just put your guys in loose formation, and the phalanx will be PWNED TO DEATH. You clearly are a noob, and get your facts right, the romans never had any phlanx like formations
stormerJan 4, 2008, 10:49 am
cataphracts for me they're the best
what requirements are needed to get a roman general
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These are the factions in Rome: Total War. A general overview of the four Roman factions can be found here.


The House of Julii

The Julii are one of three playable Roman families in Rome: Total War. Based in Northern Italy and tasked with dealing with the various barbarian tribes of the North, they obey the Senate's orders with a vengeance - for now.

In the onset of the Imperial Campaign, the Julii are still very high-ranking, but perhaps not as prosperous as they once were. The opportunities presented by the current age of aggression offers a wide venue for the Julii to vie for power. Under the skill of your leadership, the Julii can accomplish great things for Rome - and themselves. After all, there is no one today who has not heard the name Gaius Julius Caesar, who is a member of this Roman family.

As with their sister-factions, the Julii command a faction that is populated by Roman legions. Their benefits are generally their infantry, and their cavalry selection is modestly impressive.

For more information on the Julii check out the faction overview, a longer history and gameplay information regarding the faction.

The House of Brutii

The Brutii have dignified Rome with their history of service. Their origins can be traced back to the revolt against the Etruscan kings of old. Brutii were also responsible for dethroning the dictator Caesar, and many other events that Rome owes them for, greatly. They're not the most finesse faction, but they have every possibility of being, simply, the best.

They have the responsibility of eliminating the threats to Rome's east, and restoring the glory of the Republic to a new high point. By the hand of a Brutii, of course.

For more information on the Brutii check out the faction overview, a longer history and gameplay information regarding the faction.

The House of Scipii

The Scipii are the third great Roman family, and their main duty is to wipe the Liby-Phoenician scum that is Carthage off the map. They are somewhat different from the other factions, appreciating the old-world elements of Greece. The Scipii start with a small hold in Italia, but have the power to expand outward to the sea.

Their goals are to gain honor and dominate Rome under their wise and enlightened rule. After all, they deserve it.

For more information on the Scipii check out the faction overview, a longer history and gameplay information regarding the faction.

The SPQR

The Senatus Populusque Romanus, safeguarded by its highly disciplined military, controlled the entire Mediterranean, and beyond, at its height. The Latin culture left such an impression on Europe, Asia and Northern Africa that the legends surrounding it still echo today. The foundations of modern, Western democracy are Roman foundations; the foundations of modern language are frequently from the mother tongue spoken by the citizens of Rome.

The history of Rome, as a republic and as an empire, is an epic one. They were people that had risen away from their Etruscan slave-masters to become the single most powerful civilization in the centuries surrounding the birth of Christ. The authority they commanded was revered, and sometimes hated, by the other cultures they ruled over. Even fellow Romans were jealous of the Senate's, and later, the Emperor's, power. This eventually led to the civil warring and confusion that destroyed the great Rome and ushered the Dark Ages that enveloped Europe for the next thousand years.

In Rome: Total War, the SPQR, better known just as 'the Senate,' is a non-playable faction in the campaign. They hand out missions for the Julii, the Brutii and the Scipii, and are viewed as a political enemy more than an ally. It is one of your goals to crush them. However, in multiplayer and custom battles, they have the powerful advantages of Roman legions and destructive cavalry, as well as a few units of flaming pork to light the way for your army.

For more information on the SPQR check out the faction overview, a longer history and gameplay information regarding the faction.

Armenia

Armenia, a land in the Middle East, also starts in a prime position, though one may feel as if he is crushed by factions on all sides. A difficult civlization to master, but one that can provide many benefits, Armenia is ready to become the center of a massive empire.

For more information on Armenia check out the faction overview, a longer history and gameplay information regarding the faction.

Britannia

The Britons are similar in many ways to the Gauls; they are also 'celtic' and profit from age-old trading links to the rest of the world. They also have well organised towns and kingships, and some tribes are to be found both in Britain and Gaul.

Britannia is a faction with great strategic potential. They have a natural moat between their homelands and Gaul, which is a priceless defensive asset; ruling the waves will be important in their national defence. Their units are specifically created to strike fear into enemy hearts and many of them do this very effectively.

For more information on Britannia, check out the faction overview, a longer history and gameplay information regarding the faction.

Rome Total War Julii

Carthage

Their people were engaged in war with the Roman Republic for years, inspiring epic tales of their confrontations. A hardy and tough people that originated from Africa, the Carthaginians were at odds with their Mediterranean neighbors for years. The Carthaginian Navy was envied by even Rome. Their ships brought them to modern-day Spain and allowed them to make war with their arch Roman enemies. Their balanced military, accentuated by powerful Carthaginian elephants, is surely enough to challenge anyone in Rome: Total War.

While certainly an advanced civilization, Roman expansion impedes their manifest destiny. The people of Carthage expect nothing less than the sacking of Rome. They are more than a match for the great residents of Italy. When these two foes meet, blood is sure to flow freely throughout the battlefield.

For more information on Carthage check out the faction overview, a longer history and gameplay information regarding the faction.

Rome Total War Julii

Dacia

The Dacians coalesced into a nation in the boondocks of Europa, far from the Germans, Romans, Greeks who could have destroyed the fledgling barbarian nation. Their only really close neighbors were the Thracians and the Bastarnae. Dacia grew inside the curves of the Carpathian Mountains and expanded along the Danube River where they grew rich and strong.

Dacia has a well-rounded roster, though of limited variety, which makes them a good choice for a full development. Their starting position gives them the time to grow, which they need, as their two initial cities are dirt poor. In all, a challenge to play

Rome Total War JuliiTotal

For more information on Dacia check out the faction overview, a longer history and gameplay information regarding the faction.

Egypt

In early history, the people of Egypt overcame great hardships and built one of the most advanced kingdoms ever established on the face of the earth Not since the times of old have pharaohs reigned supreme.

Fortunately, according to the faith in their gods, the people of Egypt believe the world is reborn amidst chaos and great risk each night, and so shall the new Egyptians overcome all obstacles to achieve power not even rivaled by the Romans.

For more information on the Egyptians check out the faction overview, a longer history and gameplay information regarding the faction.

Gaul

The Gauls are a loose confederation of tribes who have expanded across much of Europe over many centuries of migration. They share much of their culture with their cousins in Britannia in particular. Although considered barbarians by their 'civilised' neighbours, they are advanced enough to have developed extensive trade and metalworking skill equal to anyone else in the world.

Gaul is mainly an infantry faction. Their infantry lack the Hoplons and Xistons of the Greeks or the Gladii and Pila of Rome, but they have a strong melee attack and good morale. Their cavalry is limited but effective and their Forrester Warbands can be upgraded to the best archers in the game.

For more information on Gaul check out the faction overview, a longer history and gameplay information regarding the faction.

Germania

These people were the bane of civilized nations for ages. Living in their dark forests, they were poor but hardy, awaiting their chance to grow and develop. Ironworking was little known, so the Germani used those weapons natural to the forests- spears, axes, and bows. They had little to begin with, but contact with outside cultures enabled them to learn other ways and learn them fast. The Germans were always a clever people, and soon became masters of metalworking themselves. They also soldiered for Rome, and the veterans returning to the tribes taught those ways to their kinsmen. They eventually conquered all of western Europe- including Rome, using the skills they learned.

While certainly not an advanced civilization, the Germans have much to offer. They have a well-balanced roster of recruitable units, and among them such feared units as the Berserkers and Gothic Cavalry. They lack artillery, but what need do the Men of the Wild have for those dishonorable engines? They have great cavalry, excellent archers, and the toughest infantry in the world.

For more information on Germania check out the faction overview, a longer history and gameplay information regarding the faction.

The Greek Cities

Rome Total War Julii Units

The Greeks have had a huge influence on the world around them and many of the great western civilisations are strongly influenced by greek culture. Although now in decline, the Greeks were once the strongest power in the eastern Mediterranean. Can they regain this position and even more?

Greek military tradition rules that Hoplites reign supreme. Cavalry and skirmish units are merely supporting ones while the Hoplites are the main fighters. This old-fashioned system is nevertheless still very powerful if used correctly, allowing the Greeks to reign supreme throughout the world.

For more information on the Greeks check out the faction overview, a history and gameplay information regarding the faction.

Rome Total War Julii Units

Macedon

After Alexander's death, his empire crumbled remarkably quickly. His generals fought each other for the empire but none of the Diadochi, or Successors, were strong enough to hold the whole empire together. The land where Alexander was born is now ruled by the descendants of Antigonus Cyclops, with parts of Greece as client nations. Although their empire is gone, the Macedonians are strong warriors with an excellent military tradition, the potential to go on to re-take Alexander's empire and perhaps even more.

For more information on Macedon check out its faction overview, a longer history and gameplay information regarding the faction.

Numidia

Originally a state of two tribes and then later a Roman province, the region of Numidia lied to the west of Carthage. During the Punic Wars, half of Numidia split to aid the Romans, while the other tribe supported Carthage. After Roman colonization, Numidia was made a Roman colony and slowly slipped through the sands of time toward their extinction.

The Numidians in Rome: Total War have access to fast desert soldiers, and an ample selection of tough cavalry units.

For more information on Numidia check out the faction overview, a longer history and gameplay information regarding the faction.

Parthia

A secession from the Seleucid Empire brought to life one of the powers in Rome: Total War's time period. Controlling many unique units and having an interesting position in the game, a Parthian shot can easily become a Parthian siege.

For more information on the Parthians check out the faction overview, a longer history and gameplay information regarding the faction.

Pontus

Pontus are an eastern faction, based in Asia Minor (Modern-day Turkey), having their origins with an ambitious local noble who seized the area when Alexander's empire broke up. They were best known for their support for the pirates of Cilicia and their subsequent defeat by Pompey.

A refreshingly different faction, Pontus are similar in some ways to the Seleucids, but mainly they are unique. With a large amount of missile cavalry, chariots chariot archers, Cappadocian Lancers and Pikemen, they have a different balance to most factions, while not severely lacking in any department except heavy infantry.

Julii

For more information on Pontus check out the faction overview, a longer history and gameplay information regarding the faction.

Scythia

The Scythians ruled the Windswept Plains north of the Black Sea, from the mouth of the Danube in the West to the shores of the Caspian Sea in the East. Masters of the horse and bow, their cavalry roams the Ocean of Grass where unarmored horse archers can destroy many times their number of heavily-armed foes.

The Scythians are basically a cavalry nation, with a few dismounted troops. Bringing them to victory requires skill in battle, as well as getting used to commanding an all-cavalry army of highly-mobile yet delicate troops.

For more information on the Scythians check out the faction overview, a longer history and gameplay information regarding the faction.

The Seleucid Empire

The fall of the Greco-Macedonian Empire, under Alexander the Great, brought about great changes in the Mediterranean world. For one, his generals divided up the vast empire and took great portions for themselves. The Seleucids owe their existence to one of these generals, Seleucus.

They are powerful and have a vast army of units they may summon. Their power is only limited by the general commanding their vast cavalry, infantry and elephant legions.

For more information on The Seleucid Empire check out the faction overview, a longer history and gameplay information regarding the faction.

Spain

The area in which this faction originates was in dispute many a times between Carthage and Rome. As a result, the natives, and other colonists of the Iberian peninsula are both of order and of chaos. Download ios 10.11. They are barbarians, yet the civilization of more advanced Empires have touched them, as is with most of Europe.

They maintain a strong foundation of infantry with minimal cavalry support, but are still a force to be reckoned with.

For more information on Spain check out the faction overview, a longer history and gameplay information regarding the faction.

Thrace

Thrace, which encompasses modern-day northern Bulgaria, north-east Greece, eastern Serbia and eastern Macedonia, is an area of land and a civilization of significance. Install apk on bluestacks mac.

In the game, it is in the center of action between Italy, Greece and the eastern portion of Asia Minor. They have a limited selection of units, however.

For more information on Thracia, check out the faction overview, a longer history and gameplay information regarding the faction.

Rebels

Rebels have always existed, in one form or another, though there has never been a united rebel movement throughout history. Armies desert or go over to the enemy because of poor pay, farmers taxed into the poorhouse rise up, or someone with what he/she thinks is royal blood decides he or she has a better claim to the throne than the current occupant. And then there are brigands- sometimes men driven to desperation, other times simply out-of-work mercenaries. Regardless, rebels come in all shapes and sizes.

In our virtual world, there is a single rebel faction, with gods and units from across all factions. They span the known world, beginning strong but are soon crushed into dust, but can be a playable faction with the proper modification

For more information, check out the faction overview.

Comparison

Each faction in Rome Total War is different. Some are subtly different, like the three Roman factions, while others are wildly different- like Gauls and Parthians. Each has its own nuances and flavors, advantages and disadvantages.

Mons Badonicus looks into these for you, and in his Faction Comparison, presents the starting positions, advantages, disadvantages, and the campaign goals of each of the playable and unlockable factions.

The Faction Comparison is found by following this link. If you wish to play one of the other factions, you will have to midufy your game.